SPIRIT Ships Voice Conferencing Engine for Multiplayer Online Games Market
TeamSpirit® Voice Conferencing Engine Offers Real-time In-game Voice Communication Includes End-user Software, Conferencing Server, and soon — Mobile Client
MOSCOW, Russia — February 27, 2008 — SPIRIT DSP, the world’s leading provider of voice and video software engines, today announced TeamSpirit® Conferencing Engine for developers and publishers in the gaming market, specifically for Massively Multiplayer Online Games (MMOGs). TeamSpirit® Conferencing Engine, with its superior VoIP capabilities, enables game developers to satisfy the market’s requirement for in-game voice chat which is a must-have feature for MMOGs today.
With millions of online subscribers, the MMOG market is already significant and growing rapidly. According to the market research of DFC Intelligence, the worldwide online game revenue is expected to increase from $ 5.7 billion in 2007 to $13.1 billion in 2012. SPIRIT, with its best-of-breed Conferencing Engine, is ideally poised to capitalize on all aspects of this fast-growing market, including game-playing on portable devices.
«MMOGs have unique requirements that not all vendors can satisfy,» said Slava Borilin, VP Product Development at SPIRIT DSP. «A first-class solution must support diverse user terminals; it must provide superior wideband quality under adverse conditions; it must, as much as possible, reuse existing infrastructure to save investments; and it must be economical to purchase and maintain. Our Voice Conferencing Engine is the only one that satisfies all these requirements, and more.»
SPIRIT is in discussions with several leading MMOG developers and publishers who see voice chat as the next level of gaming communication. A good example of voice chat is in Blizzard’s World of Warcraft game (http://www.worldofwarcraft.com/info/basics/voicechat.html), which is powered by SPIRIT’s voice solution.
TeamSpirit® Conferencing Engine has been fine-tuned to meet the specific requirements of the MMOGs market and to provide the cost-effective solution for MMOG publishers. The engine contains a scalable SPIRIT IP-MR™ wideband codec, which can adapt to any bandwidth connection without transcoding. Smart conferencing manager Multi-PASS noticeably decreases voice traffic and preserves high speech quality for conferences, thanks to sophisticated active speaker selection algorithms.
TeamSpirit® Voice Conferencing Engine can handle 1200 concurrent connections on a dual-core Intel-based server, without any noticeable degradation of voice quality. At the same time, SPIRIT’s engine provides up to 20 percent improvement in voice traffic efficiency compared to similar solutions.
Unlike most other systems, SPIRIT Voice Conferencing Engine is free of any codec patent fees. Potential migration of MMOG to mobile platforms can also be supported by TeamSpirit® Voice&Video Engine Mobile.
SPIRIT DSP (www.spiritDSP.com) is the world’s leading provider of carrier-grade voice & video software engines since 1996. SPIRIT communication software is used in over 80 countries and powers more than 100 million voice channels. SPIRIT counts among its direct customers Adobe, ARM, AT&T, Blizzard, BT, China Mobile, Cisco, Ericsson, HP, HTC, Huawei, Korea Telecom, Kyocera, LG, Microsoft, NEC, Oracle, Polycom, Radvision, Samsung, Siemens, Skype, Texas Instruments, Toshiba, ZTE, and 200+ other telcos, OEMs and software vendors. SPIRIT smart-phone OEM customers’ shipments jointly exceed 60% share of the global market.