Telecom Lead: SPIRIT DSP offers upgrade to voice and video engines for service providers
SPIRIT DSP, a voice and video over IP engines provider, announced a significant upgrade to its TeamSpirit cross-platform voice and video engines, a set of sophisticated SDKs for service providers, software application developers and OEMs/ODMs to launch HD voice and video calling applications.
Value-added services, such as VoIP, added almost 37 percent to the broadband subscription during 2010, and generated $60 billion in revenue for vendors with total value-added service revenues increasing from $48.8 billion at the end of the 2009 to $57.5 billion at the end of 2010, according to a Point Topic survey.
Point Topic estimated that VoIP is the most valuable service, with VoIP revenues running at a rate of just over $17 billion at the end of 2010, with 120 million VoIP subscribers.
According to International Data Corporation, the global videoconferencing market saw an increase of 24.3 percent year-over-year in Q3 2011. Improvements in technology and better overall networks can be attributed to this growth.
“There’s a profound and growing demand for inexpensive, high quality and feature-rich IP-based communications from businesses and consumers alike,” said SPIRIT DSP‘s Product Marketing Director. Alexander Samarin.
“Apple, Google and Skype did their job perfectly in promoting quality video calling to billions of people, however, their services still miss the mark on cross terminal compatibility and a unified high quality user experience, which is extremely critical for communications,” Samarin added.
The new versions of SPIRIT’s TeamSpirit Voice&Video Engine Mobile, TeamSpirit Conferencing Server Engine and TeamSpirit Voice&Video Engine PC (version 3.2.2) include the following upgrades.
– Support for the new versions of Apple’s operating systems iOS (5) and Mac OS X (10.7) and dozens of new Android handsets.
– Support for Google’s open source video codec VP8, offering compatibility with Google’s and other open source products and eliminating expensive royalties associated with the standard MPEG H.264 video codec.
– Improved loss protection for video stream, delivering even better quality across all networks.
– Increased performance (Frames Per Second) of H.264 video, improved rendering with Android’s OpenGL ES video and decreased media delay for voice and video calls for a better user experience.
– Increased productivity of mobile users, allowing videoconferencing on multiple mobile platforms with several participants.
– New APIs for camera switching, arbitrary viewports, image mirroring and device orientation, offering the ability to develop more sophisticated video calling applications with a better UI.
– Virtual camera interface for custom video streaming from mobile devices, offering new usage scenarios for end users.
– An expanded set of SDK examples for easy integration and faster time to market.
– Improved AEC (Acoustic Echo Cancellation) technology that delivers better performance and sound quality on mobile devices.